Imprisoned by Richard Otter

Here’s an interesting one: a parser-based IF that often feels more like a choice-based piece. At times the player is presented with very few, if any, options and in some cases, it doesn’t appear to matter which choice is made. This in and of itself is of course nothing new; many parser works have used …

Homeland by Jason Self

This one’s definitely an introduction; I scored six out of seven possible points. That’s right, scored – this one’s definitely a game. What we have here is a throwback to the classic, puzzley style of parser IF with enough references to let us know this will probably be an homage to the old-school. The writing …

Neurocracy by Joannes Truyens

I was doing these in alphabetical order by title – like they’re listed on the comp website – but somebody got bumped ahead in line for my own reasons. I mean, who doesn’t like to be liked? OK, “story.” This one’s a story, not a “game.” It could be a game, though – a game …

hide and seek by manaal

Did I mention in my last review that these are going to be mini-reviews from here on out? [crickets: no, but that’s fine – go on, please] High school. I didn’t really hate it – more intensely disliked it – but I definitely don’t want to relive it though someone else’s eyes. However, I trudge …

Gallery Gal’s Architectural Adventure by Damon L. Wakes

I liked this one. Once again there was the whole invisible back-button thing from the last game reviewed, but that must just be me – or Firefox – or whatever. It really didn’t matter because this game comes complete with an automatic “end this game now” feature (I won’t spoil it.) which not only made …

Dungeon Alive! by Brittany Hague

Dungeon Alive!, by  Brittany Hague, is played on the web. It’s hosted at and must be played by taking your browser to https://www.dungeonalive.com/ . I don’t know what system this was created on, but I’m assuming it will be available for offline play when completed. The beauty of working a WIP this way of course …

DEADLINE by The Conductor

OK, let’s get this out of the way first: I prefer parser games over choice-based games. I don’t hate choice games, I just prefer the feeling I get with a parser. This is probably more due to issues with game design rather than the subgenre itself, but that’s for another post I’ll never get around …

IntroComp 2019 – The Reviews

Here are the entries in this year’s IntroComp. These will become links to their respective reviews as I (hopefully) complete them. Of course I can always destroy any evidence of this commitment at any time. DEADLINE by The Conductor Dungeon Alive! by Brittany Hague Gallery Gal’s Architectural Adventure by Damon L. Wakes hide and seek …

Design a site like this with WordPress.com
Get started