Here’s an interesting one: a parser-based IF that often feels more like a choice-based piece. At times the player is presented with very few, if any, options and in some cases, it doesn’t appear to matter which choice is made. This in and of itself is of course nothing new; many parser works have used a so-called “limited parser” or have sections – particularly conversation – which are menu-driven. I only find it interesting because with the ever-increasing popularity of choice systems, I can’t help but wonder if this work could have been done just as effectively using something like Twine. On the other hand, there are definitely parser-y moments and one puzzle in particular which would be difficult to write in a choice-based fashion without its solution being obvious, so there you have it.
One thing to note off the bat is that this story deals with subject matter – kidnapping – which might be particularly troubling to some people. However, it is dealt with in a non-sensationalist, if somewhat clinical manner, as far as I can tell from this introduction. By “clinical” I don’t mean explicit, but rather, subdued in emotion – almost detached. Having never experienced anything remotely approaching this sort of trauma, I really can’t judge the tone of Imprisoned in this regard – just a heads up.
As stated, there are times, especially when interacting with the NPC, where the actions, responses or questions seem to have little effect. There is however, an unexplained scene numbering system displayed in the upper right-hand corner, which does seem to be linked to certain actions. Not many possible conversation topics or responses are implemented either. Of course, all of this serves to reinforce the helpless feeling of the protagonist and is quite effective. (Some non-implemented conversation avenues might just be due to the fact that this is an unfinished work as well.)
I was able to get the game into at least two different states which would certainly lead to different endings, so it appears as though this one is geared to multiple replays – something I don’t generally care for, for some reason, but in this case could make for a richer overall experience. All in all, I was impressed enough with Imprisoned to want to see more.
– BP
