Eleven pieces. Eight choice-based, in-browser – two of which must be played online. Three parser-based, interpreter. Two of these made with Inform 7, one with a modified version of the compiler. Not sure what that’s all about… yet.
First Paving Stone…
This time I’m really going to do it, but just in case I flake out again, I’m using a pseudonym. @badparser is my new twitter handle, so that’s handy.
I’ll start with IntroComp 2019. Eleven works of incomplete, yet interactive fiction, downloaded and ready for, well interaction. Reviews or something like that forthcoming.
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Hello World
Some people call me John. I played my first text adventure on a friend’s Atari 400, having loaded it from a cassette drive. Remember those? Not tape drives – I mean cassettes. I do. I drive a ’94 Toyota Tercel with a factory cassette deck. I also have a flip-phone. But enough about me.
“Interactive fiction” or “IF” is what they call text adventures now. I prefer the ones with a parser. The parser is the thing that pretends to understand you when you say, “Go north,” or “I’m trying everything I can, dammit!” It’s like having a girlfriend. Yes, I remember what that was like.
The other (main) type of IF (I’m speaking generally here – the stuff that gets entered into competitions labeled “for interactive fiction”) is what they call “choice-based.” These are like those old choose-your-own-adventure books. I’m sure you remember those. (You remember cassettes and the Toyota Tercel, after all.) I prefer the parser ones, which I already wrote and doesn’t bear repeating. We’ll get into the reasons for that later but for the record, I’ve played / read great and terrible examples of both types, so I don’t go in with preconceived notions, which of course is what every biased person always says.
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